Dwarf fortress where to find metal




















If bit. So bit. The trick is in order to start making fuel from bit. Now that you have fuel, you can convert your iron-bearing ore to iron bars. Metal bars are made at a Smelter by a Furnace Operator. Ingredients are one iron-bearing ore and one fuel.

This produces one iron bar. Iron ores are limonite, hematite, and magnetite. Iron is simple, but metal alloys like steel have a more complicated process. The most important use for metal is in armor and weapons. The usual response to questions like this is "dig deeper! There are really two simple ways to get metal on maps without them. You can buy weapon and armor directly from traders, but these are usually prohibitively expensive for an early fortress.

Instead, purchase bars to forge your own weapon and armor. Cages are also good candidate for melting, according to this handy table at the DF Wiki. Remember to request for them when your outpost liaison arrives. An early fortress should use a mix of cage and stone fall trap, and perhaps a pair of drawbridges to trap the goblins. If you feel industrious, create wood or glass trap components giant serrated discs and the like to use in more efficient, reusable weapons trap.

Older fortresses will sometimes have large, elaborate traps example using elements such as pressure plate, magma, water and ice to efficiently and safely mine out large quantities of goblinite.

Remember that to extract every last ounce of goblinite, one should lure the entire squad of goblins all at once into the traps, because goblins have an unfortunate tendency to flee after a large percentage of their compatriots are annihilated.

The first few units of goblinite can be directly given to your fledgling military, or built into traps to allow more goblinite to be extracted. Later ones can be melted down and reforged into weapon and armor the silly goblins don't use, or as training for your metalsmithes.

Trade for it with the trade Caravans, tell them to bring metal next year. Definitely not the optimal solution, but it can at least give you some metal to work with until you find some. There are other sources of metal. To arm your military, buy all the leather that comes from the human and dwarven caravans. Then, produce full sets of leather armor for your military. Then, go to details, and select pillage. Also, be sure to train your military before this endeavor, or they will die.

Note that doing so actually takes advantage of a bug , and thus should be considered as cheating. Sign up to join this community. The best answers are voted up and rise to the top.

Be cunning and full of tricks and your people shall never be destroyed. Marble is a metamorphic flux stone. You probably don't have sedimentary layers if you've got igneous. Even if you did, it wouldn't guarantee iron. Quote from: Ispil on August 30, , pm. Raid goblin pits and make them pay tribute! Quote from: That Wolf on January 14, , pm.

My choice for problem solving. When you find no metals for armor at your embark site, you can get metals by buying all the metal items from caravans and melting them. Another method is to take them from invading goblins, which can be done with a large hallway full of weapon traps and cage traps. How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?

PatrikLundell Bay Watcher. As Bumber said, marble is flux, so you've found that. Fuel seems to be somewhat rare in general. This is the result of DF just looking at the "geo biome" to see if those things are present there, but does not factor in embark location factors in the form of elevation which can "erode" clay and aquifers from appearing and the depth of the embark which causes the parts of the geo biome that would appear below the SMR to be absent, including the flux and metal s those parts would have brought.

The Embark Assistant DFHack plugin allows you to search for embark locations having features you're looking for, while prospector invoked as "prospect" allows you to see what's present in a particular prospective embark location.



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